# have random balls form xball

visible off

collide off
elasticity 100
gravity 0
load_bitmap xball.xbm 0,0

randomize -10,10,-10,10
backwards 100

visible on

iterate 99

set_velocity abs 0,0
gravity 0
sleep 1
randomize -10,10,-13,7
gravity 10
elasticity 85
iterate 300

exit
