# Backwards with gravity into xball bitmap

visible off

collide off
elasticity 100
load_bitmap xball.xbm 0,-60
gravity 10
randomize -3,3,0,3
#set_velocity rel 0,1

iterate 20

visible on
backwards 21

set_velocity abs 0,0
gravity 0
sleep 1
randomize 10
gravity 20
elasticity 85
iterate 200

exit
